Lunchroom.
By [MKFR]MetFish (toodles_2k@hotmail.com)

*trial for MKFR! email me! :)*

Map Round Time: 8 Minutes.
Map Warmup Time: 20 Seconds.

Attackers respawn in 5 seconds.
Defenders respawn in 10 seconds.

3 Capture points; takes 5-19 seconds to capture.

1st Point: Lunchroom
2nd Point: Office
3rd Point: Back Door

Notes:

Version 1: This is my first map, modified from one
I made with for Half-life not so long ago. It's tiny
so I don't intend to release it, but it could be fun
To develop it I'm going to get rid of all the tiny rooms
along the sides to streamline the map a little and then
make it BIGGER!

Version 2: Fixed a few probs, and added some loooooong 
coridoors...are they too long? 
Still to add: outside area and attackers spawn area, 
also nearly all of the entities :)

Version 2.1: Added outside area, plenty of entites, 
and after some problems with prefabs I eventually 
got it compiled. I hope r speeds won't be too high
in the back area....

Version 2.2: Added second outdoor area, after a lot
of "fun" with tunnels. I managed to create a nice circular 
corner effect but does it have too many faces? I'm also
kinda worried that the textures are a little bland. Version
2.3 should be the finished version 2, but I need to find some
more space-filling objects, which is a task in itself!

Version 2.3: Added attackers respawn and an ice cream stand.
Beta Testing soon, should be fun :) Had to get rid of my 
lovely 1976 VW Van due to weird problems with compiling, there's
crates there instead now :(
I might be modifying it the map based on beta test feedback, but I think
the map should suit about 6-14 players.

Version 2.4: Having beta tested the map the main problems were that the
defender's respawns needed doors and a new path was needed into the
offices, so guess what I added :) The breakable wall took AGES to make
but I think it works fairly well, I can be taken down with a grenade or 
two, and a few shots from a gun. I filled the interior of the main
storage area with crates and stuff, and I think it has a kind of
"walled off long forgetten store-room" feel to it, I hope it works well
enough :)

Version 2.5: FINAL VERSION. After a long time having not touched this map
, Starmonkey asked if I wanted it put on the wireplay servers, so I told 
him I'd improve it a little, and then give him an improved version. This 
is the improved version, with a nice network of vents put in place. This 
was primarily to enable the attackers to get in via another route, and to
give the defenders a harder time, as I feel it was a bit easy to defend
beforehand. I also cleaned up the red grating by the defenders respawn 
and made the turrets work! Anyway, go play the map already and stop reading
this!

Have fun and happy fragging :)
[MKFR]MetFish (December 2000)

