Operation: STORM by Smackdaddy (smackdaddy@gamingsociety.com)
Special thanks to Blueprint, Angst, Gamingsociety.com, and all those who helped with the
testing.


DETAILS 
Map Round Time: 7 Minutes. 
Map Warmup Time: 15 Seconds. 
Attackers respawn in 7 seconds. 
Defenders respawn in 12 seconds. 
4 Capture points: 
   1st Point: Slave Security 
   2nd Point: Master Security 
   3rd Point: Detonation Sequence 
   4th Point: Nuke Self-Detonation Sequence 

STORY 
An old nuclear silo has been occupied by UN forces for safe-guard from the recent terrorist
 attacks on military facilities. Located deep in the plateaus of Arizona, the nuclear 
warhead is still capable of detonating if the right detonation codes were inputted. The 
UN forces have initiated a 2 level security lock out in the base, and the UN have set up 
several barricades if the Rebels do attack. The Rebels must first override the 2 security 
lock outs before they have access to the detonation console. Once activated the nuclear 
warhead will flatten the plateau and radiate the area for several hundred years.

OBJECTIVES 
UN forces: Concentrate on keeping one Capture Point defended at a time, as they have to be 
captured in sequence. 

Rebels: Fight your way to the detonation code console and input the codes.

