128
//took out 320s
//===========================================
selection		640 640hud3	0	180	170	45

bucket1			640 hud_numbers	180	60	20	20
bucket2			640 hud_numbers	200	60	20	20		
bucket3			640 hud_numbers	220	60	20	20		
bucket4			640 hud_numbers	180	80	20	20		
bucket5			640 hud_numbers	200	80	20	20		
bucket6			640 hud_numbers	220	80	20	20		
bucket0			640 hud_numbers	200	100	20	20		

dmg_poison		640 640hud8	128	0	64	64
dmg_bio			640 640hud8	128	0	64	64
dmg_chem		640 640hud8	0	0	64	64
dmg_drown		640 640hud8	64	0	64	64
dmg_gas			640 640hud9	0	0	64	64
dmg_cold		640 640hud9	64	0	64	64
dmg_heat		640 640hud9	128	0	64	64
dmg_rad			640 640hud9	192 0	64	64
dmg_shock		640 640hud8	192	0	64	64

number_0		640 hud_numbers	0	0	24	24
number_1		640 hud_numbers	24	0	24	24
number_2		640 hud_numbers	48	0	24	24
number_3		640 hud_numbers	72	0	24	24
number_4		640 hud_numbers	96	0	24	24
number_5		640 hud_numbers	120	0	24	24
number_6		640 hud_numbers	144	0	24	24
number_7		640 hud_numbers	168	0	24	24
number_8		640 hud_numbers	192	0	24	24
number_9		640 hud_numbers	216	0	24	24
infinity		640 hud_numbers 24	96	36	24
slash			640 hud_numbers 72	96	18	24
divider			640 hud_numbers	240	0	4	24
colon			640 hud_numbers 245 	0 	6 	24
divider2		640 hud_numbers	240	0	4	60

crossbox		640 hud_numbers 80	40	40	40
crosscenter		640 hud_numbers	120	40	40	40

suit_full		640 hud_numbers	0	40	40	40
suit_empty		640 hud_numbers	40	40	40	40

flash_full		640 640hud7	160	24	32	32
flash_empty		640 640hud7	112	24	32	32
flash_beam		640 640hud7 144	24	16	32

train_back		640	640hud5 170	0	72	72
train_stop		640	640hud5 170	72	72	72
train_forward1	640	640hud5 170	144	72	72
train_forward2	640	640hud6 170	0	72	72
train_forward3	640	640hud6 170	72	72	72

//Front Line Force =D
//Stamina
stamina 	640 stamina 	0 	0	96 	32
stamina2 	640 stamina2 	0 	0	96 	32

//Team Bonus Icons
h_base		640 helmet_base 0 	0 	64 	64
h_nums		640 helmet_nums 0 	0 	64 	64

//CP Targeting Thingy Icons...
target_center	640 target_center 	0 	0	64 	32
target_left 	640 target_left 	0 	0	32 	32
target_right 	640 target_right 	0 	0	32 	32
target_up 	640 target_up 		0 	0	32 	32
target_down 	640 target_down 	0 	0	32 	32

//Weapon Obituaries
d_ak5		640 d_ak5 		0 	0 	64 	32
d_ak105		640 d_ak105 		0 	0 	64 	32
d_beretta	640 d_beretta 		0 	0 	64 	32
d_famas		640 d_famas 		0 	0 	64 	32
d_hk21		640 d_hk21 		0 	0 	64 	32
d_m4		640 d_m4 		0 	0 	64 	32
d_mac10		640 d_mac10 		0 	0 	64 	32
d_usp		640 d_usp 		0 	0 	64 	32
d_mp5a2		640 d_mp5a2 		0 	0 	64 	32
d_mp5sd		640 d_mp5sd 		0 	0 	64 	32
d_msg90		640 d_msg90 		0 	0 	64 	32
d_spas12	640 d_spas12 		0 	0 	64 	32
d_ump45		640 d_ump 		0 	0 	64 	32
d_sako		640 d_sako 		0 	0 	64 	32
d_rs202m2  	640 d_rs202m2  		0 	0 	64 	32
d_flashbang	640 d_flash		0	0	64	32
d_grenade	640 d_frag		0	0	64	32
d_knife		640 d_knife 		0 	0 	64 	32
d_gdive		640 d_gdive 		0 	0 	48 	32
d_skull		640 d_skull		0	0	48	32
d_miniturret	640 d_turret		11	0	34	32
d_ksp58         640 d_ksp58             0       0       64      32
d_ambulance     640 d_ambulance         0       0       64      32

d_tracktrain	640 640hud1		192	240	32	16

radar_base	640 sprite_radar	0	0	128	128
radar_spot	640 radar_spot		0	0	8	8
radar_cpspot	640 radar_cpspot	0	0	8	8
radar_cpdspot	640 radar_cpspot	0	0	8	8
radar_aspot	640 radar_aspot		0	0	8	8
radar_bspot	640 radar_bspot		0	0	8	8
radar_rspot	640 radar_rspot		0	0	8	8
radar_dead	640 radar_dead		0	0	8	8
radar_enemy 	640 radar_dead		0	0	8	8
radar_key	640 radar_key		0	0	8	8

obj_arrow_act   640 down16 0 0 16 16
obj_arrow_inact 640 right16 0 0 16 16

item_key 640 item_key 0 0 48 64
