// Front Line Force mapcycle.txt
// Designates what maps are in the server rotation.
//
// You can also set parameters that designate whether
// a map will load or not based on the amount of
// players in the game.
//
// To make a minimum number of players required for a
// map to chage, use "\minplayers\#" where # is a 
// number.   ex: flf_map "\minplayers\4"   This would
// make the map only load if there were at least 4 
// players in the game at the time of map change.
//
// Similar to the minimum number of players, you can
// set a maximum number of players. If there are more
// than the specified number of players in the game
// at the time of map change, then the map will not
// load and will skip to the next one. This is best 
// for small maps that wouldn't have enough room for
// large games. ex: flf_map "\maxplayers\12"   This
// would make FLF check to see if there were more 
// than 12 players in the game at the time of map
// change, and if there were, the map wouldn't load
// and the next map in the list would instead.
//
// You can also combine the min and max player
// fields. for example:
// flf_map "\minplayers\2\maxplayers\12"   This would
// only load the map if there were between 2 and 12
// players in the game.
flf_siberiankiss
flf_shroud
flf_sorrow
flf_village
flf_toledo "\minplayers\8"
flf_risu "\minplayers\2"
flf_rage "\minplayers\6"
flf_lombardi "\minplayers\6"
flf_kezman
flf_icehammer
flf_job "\minplayers\10"
flf_dcity "\minplayers\4"
flf_winternuke
flf_ascension "\minplayers\8"
flf_cky 
flf_sogem 
flf_bier
flf_afghan
flf_biohazard "\minplayers\2"
flf_fox "\maxplayers\6"
flf_deep6 "\minplayers\6"
