// Command Menu definition
// 
// Basic :Format:
//		"<Bound Key>" "<Button Text>" "<Command sent to server>"
//
// Or you can check for a specific class:
//		<Class> "<BoundKey>" "<Button Text>" "<Command sent to server>"
//  
// Or you can check for a specific map:
//		MAP <MapName> "<BoundKey>" "<Button Text>" "<Command sent to server>"
// Where <MapName> is the name of the map, without the ".bsp".
//
// Or you can check for a specific team:F
//		TEAM1 "<BoundKey>" "<Button Text>" "<Command sent to server>"
//		TEAM2 "<BoundKey>" "<Button Text>" "<Command sent to server>"
// TEAM3, TEAM4 work as well
//
// Buttons can also open up submenus, as follows:
// {
// 	"Some More Options",
//	{
//		...
//	}
// }
//
//
// Buttons preceded with "CUSTOM" are handled in special ways. They can only be moved
// around or deleted.
//
//
// Limitations:
//		Maximum of 40 menus.
//		Maximum of 100 buttons per menu.

//--------------------------------------------------------
// Everything below here is editable

// RADIO STUFF 
// Format: <cmd> <Text to Send> <Sentence to Play>
// The setences can be found on the sentences.txt file in the /sound dir
// As you can see there are 2 sentences per radio message in that file
// One is the actual radio message and the other one is the voice one (denoted by a V)
// The Radio one is the one all teammates hear, the V one is the enemy can hear if near you.
// Please don't change this thing unless you REALLY know what ya doing.

"1" "Report Messages"
{
	"1" "'Incoming!'" 		"radiomsg Incoming! %!INCOMING"
	"2" "'Sniper Spotted'" 		"radiomsg Sniper Spotted %!SNIPER"
	"3" "'It's all clear'"		"radiomsg It's all clear %!CLEAR"
        "4" "'I'm on 'em'"		"radiomsg I'm on 'em %!ONTHEM"
 	"5" "'Target is Mobile'"		"radiomsg Target is Mobile %!MOBILE" 
        "6" "'Target acquired'"		"radiomsg Target acquired %!ADQUIRED"   
	"7" "'You are Covered'" 		"radiomsg You are covered %!COVERED"  
}

"2" "General Messages"
{
	"1" "'It's an Ambush!'" 		"radiomsg It's an ambush, flank 'em. %!AMBUSH"
	"2" "'Fallback!'" 		"radiomsg Fallback and stabilize a defense %!FALLBACK"
	"3" "'Get Down!'" 		"radiomsg Get down! %!GETDOWN"
	"4" "'You are Covered'" 		"radiomsg You are covered %!COVERED"
	"5" "'I Need Backup!'" 		"radiomsg I need Backup %!BACKUP"
	"6" "'Incoming!'" 		"radiomsg Incoming %!INCOMING"
	"7" "'Cover me!'"	        	"radiomsg Cover me %!COVERME"
	"8" "'Wait!'"                        "radiomsg WAIT %!WAIT"
	"9" "'Roger That'"			"radiomsg Roger %!ROGER"
}


"3" "Orders"
{
	"1" "'Go Go'"			"radiomsg Go Go %!gogo"
	"2" "'Cover me!'"	 	"radiomsg Cover me %!COVERME"
	"3" "'Wait!'"                        "radiomsg WAIT %!WAIT"
	"4" "'Target Eliminated'"            "radiomsg Target Eliminated %!TELIM"
        "5" "'Stay with your teams'" 	"radiomsg Stay with your teams %!STAYTEAM"
        "6" "'Spread out" 		"radiomsg Spread out - We'll be harder to hit %!SPREAD"
	"7" "'Check Your Six'"  		"radiomsg Check your Six %!CHECK6"
}

"4" "Map Comms"
	{
//Here are all the Offensive Comms
		"1" "Offensive"
			{
				MAP flf_afghan "1" "'Attack Warehouse'"		"say_team Focus attack on the Warehouse!"
				MAP flf_afghan "2" "'Attack Living Room'"	"say_team Focus attack on the Living Room!"
				MAP flf_afghan "3" "'Attack Ruins'"		"say_team Focus attack on the Ruins!"
				MAP flf_afghan "4" "'Attack Market'"		"say_team Focus attack on the Market, be sure to stay alert!"
				
				MAP flf_ascension "1" "'Attack Floodgates'"	"say_team Focus attack on the Dam Floodgates Override"
				MAP flf_ascension "2" "'Attack Comm Uplink'"	"say_team Focus attack on the Communications Uplink"
				MAP flf_ascension "3" "'Attack Flow Control'"	"say_team Focus attack on the Dam Flow Control"
				MAP flf_ascension "4" "'Attack Pump Station'"	"say_team Focus attack on the Pumping Station"	
				MAP flf_ascension "5" "'Attack Bridge Release'"	"say_team Focus attack on the Bridge Release, it will let us crush the enemy from behind!"	

				MAP flf_bier "1" "'Attack Alley'"		"say_team Focus attack on the Alley Point"
				MAP flf_bier "2" "'Attack Bar'"			"say_team Focus attack on the Bar Point"
				MAP flf_bier "3" "'Attack L. Room'"		"say_team Focus attack on the Living Room Point"

				MAP flf_biohazard "1" "'Attack Water Supply'"	"say_team Attack the Water Supply, watch out for hiding enemies nearby!"
				MAP flf_biohazard "2" "'Attack Building 1'"	"say_team Attack the Abandoned Building 1, it should be a safe cap"
				MAP flf_biohazard "3" "'Attack Building 2'"	"say_team Attack the Abandoned Building 2"
				MAP flf_biohazard "4" "'Attack Rugs'"		"say_team Attack Zofran's Rugs NOW!"
				MAP flf_biohazard "5" "'Attack Weapon Lab'"	"say_team Attack the Bio Weapons Lab NOW!"
			
				MAP flf_bridge "1" "'Attack Fence'"		"say_team Focus attack on the Fence Point"
				MAP flf_bridge "2" "'Attack Crate'"		"say_team Focus attack on the Crate Point"
				MAP flf_bridge "3" "'Attack Storage'"		"say_team Focus attack on the Storage Point"

				MAP flf_cheyenne "1" "'Attack Water'"		"say_team Focus attack on Water Processing"
				MAP flf_cheyenne "2" "'Attack Reactors'"	"say_team Focus attack on the Reactors"
				MAP flf_cheyenne "3" "'Attack Control Room'"	"say_team Focus attack on the Control Room"
			
				MAP flf_cky "1" "'Attack Easy'"			"say_team Focus attack on the Easy Takeover point, but don't let the name fool you"
				MAP flf_cky "2" "'Attack Ruined'"		"say_team Focus attack on the Ruined Building"
				MAP flf_cky "3" "'Attack Power'"		"say_team Focus attack on the Power House"
				MAP flf_cky "4" "'Attack Yard'"			"say_team Focus attack on the Yard"

				MAP flf_deep6 "1" "'Attack Main'"		"say_team Focus attack on the Main Chamber Point"
				MAP flf_deep6 "2" "'Attack Radio'"		"say_team Focus attack on the Radio Room Point"
				MAP flf_deep6 "3" "'Attack Power'"		"say_team Focus attack on the Power Relay Point"

				MAP flf_dlord "1" "'Attack Porch'"		"say_team Focus attack on the Porch"
				MAP flf_dlord "2" "'Attack Courtyard'"		"say_team Focus attack on the Courtyard"
				MAP flf_dlord "3" "'Attack Study'"		"say_team Focus attack on the Study"
				MAP flf_dlord "4" "'Attack Clock Tower'"	"say_team Focus attack on the Clock Tower"

				MAP flf_ebonysword "1" "'Attack Loading'"	"say_team Focus attack on the Loading Bay"
				MAP flf_ebonysword "2" "'Attack MB-9000'"	"say_team Focus attack on the MB-9000, whatever that thing is"
				MAP flf_ebonysword "3" "'Attack Deck'"	"say_team Focus attack on the Flight Deck and watch the rafters!"
				MAP flf_ebonysword "4" "'Attack Genetics'"	"say_team Focus attack on the Genetic Banks"

				MAP flf_fox "1" "'Attack Engine Room'"		"say_team Focus attack on the Engine Room"
				MAP flf_fox "2" "'Attack Auxiliary Cmd'"	"say_team Focus attack on the Auxiliary Command"
				MAP flf_fox "3" "'Attack Fire Control'"		"say_team Focus attack on the Fire Control"
				MAP flf_fox "4" "'Attack Bridge'"		"say_team Focus attack on the Bridge"

				MAP flf_heatwave "1" "'Attack Little House'"	"say_team Focus attack on the Little House"
				MAP flf_heatwave "2" "'Attack Big House'"	"say_team Focus attack on the Big House"
				MAP flf_heatwave "3" "'Attack Balcony'"		"say_team Focus attack on the Balcony"

				MAP flf_hill "1" "'Attack Warehouse'"		"say_team Focus attack on the Ruined Warehouse"
				MAP flf_hill "2" "'Attack Mikey's'"		"say_team Focus attack on Mikey's House"
				MAP flf_hill "3" "'Attack Hill'"		"say_team Focus attack on the Hill Point"
				MAP flf_hill "4" "'Attack Crates'"		"say_team Focus attack on the Crates Point"
	
				MAP flf_icehammer "1" "'Attack Desk'"		"say_team Focus attack on the Front Desk"
				MAP flf_icehammer "2" "'Attack Laptop'"		"say_team Focus attack on the Office Laptop"
				MAP flf_icehammer "3" "'Attack Antimatter'"	"say_team Focus attack on the Antimatter Drives"
				MAP flf_icehammer "4" "'Attack Security'"	"say_team Focus attack on the Security Systems"

				MAP flf_job "1" "'Attack Entry Codes'"		"say_team Focus attack on Jasieer's House (Entry Codes capture point)"
				MAP flf_job "2" "'Attack Security Codes'"	"say_team Focus attack on Mohaj's Bazaar (Security Codes capture point)"
				MAP flf_job "3" "'Attack Refinery Codes'"	"say_team Focus attack on Refinery Control Room (Refinery Codes capture point)"

				MAP flf_kezman "1" "'Attack Easy'"		"say_team Focus attack on the Easy Takeover Point"
				MAP flf_kezman "2" "'Attack Slomo'"		"say_team Focus attack on Slomo's House"
				MAP flf_kezman "3" "'Attack Fountain'"		"say_team Focus attack on the Fountain Point"
				MAP flf_kezman "4" "'Attack Farm'"		"say_team Focus attack on the Old Farm"
							
				MAP flf_lombardi "1" "'Attack Fountain'"	"say_team Focus attack on the Fountain!"
				MAP flf_lombardi "2" "'Attack Balcony'"		"say_team Focus attack on the Balcony!"
				MAP flf_lombardi "3" "'Attack Market'"		"say_team Focus attack on the Market!"
				MAP flf_lombardi "4" "'Attack Church'"		"say_team Focus attack on the Church!"

				MAP flf_mountain "1" "'Attack Tower'"		"say_team Focus attack on the Gate Tower"
				MAP flf_mountain "2" "'Attack Elevator'"	"say_team Focus attack on the 2nd floor Elevator"
				MAP flf_mountain "3" "'Attack Hanger'"		"say-team Focus attack on the Plane Hangar, it's now or never!"

				MAP flf_qcity "1" "'Attack Inn'"		"say_team Focus attack on the Teufel Hund Inn"
				MAP flf_qcity "2" "'Attack Crate'"		"say_team Focus attack on the Crate Storage"
				MAP flf_qcity "3" "'Attack Courtyard'"		"say_team Focus attack on the Court Yard"
				MAP flf_qcity "4" "'Attack Archway'"		"say_team Focus attack on the Archway"

				MAP flf_rage "1" "'Attack Antenna'"		"say_team Focus attack on the Antenna Tower"
				MAP flf_rage "2" "'Attack Containment'"		"say_team Focus attack on the Containment Conrol"
				MAP flf_rage "3" "'Attack Power'"		"say_team Focus attack on the Power Relay"
				MAP flf_rage "4" "'Attack Missle'"		"say_team Focus attack on the Missle Silo!"				

				MAP flf_risu "1" "'Attack Portcullis'"		"say_team Focus attack on the Portcullis"
				MAP flf_risu "2" "'Attack Courtyard'"		"say_team Focus attack on the Courtyard"
				MAP flf_risu "3" "'Attack Chapel'"		"say_team Focus attack on the Chapel"
				MAP flf_risu "4" "'Attack Jail'"		"say_team Focus attack on the Jail"
		
				MAP flf_snow "1" "'Attack Guard House'"		"say_team Focus attack on the Guard House"
				MAP flf_snow "2" "'Attack Sat Ops'"		"say_team Focus attack on the Satellite Operations"
				MAP flf_snow "3" "'Attack Launch Control'"	"say_team Focus attack on the Launch Control"
				MAP flf_snow "4" "'Get Fan Point'"		"say_team Get the Fan Point - It will help us take the Satellite Operations!"
			
				MAP flf_toledo "1" "'Attack Obelisk'"		"say_team Focus attack on the Obelisk"
				MAP flf_toledo "2" "'Attack Courtyard'"		"say_team Focus attack on the Courtyard"
				MAP flf_toledo "3" "'Attack Pool'"		"say_team Focus attack on the Pool"
				MAP flf_toledo "4" "'Get Tower'"		"say_team Get the Tower Detonation points - They will help us get the Pool!"
				MAP flf_toledo "5" "'Attack Marquee'"		"say_team Focus attack on the Marquee, this is the most crucial point!"

				MAP flf_village "1" "'Attack Storage'"		"say_team Focus attack on the Storage Point"
				MAP flf_village "2" "'Attack Warehouse'"	"say_team Focus attack on the Warehouse"
				MAP flf_village "3" "'Attack Mansion'"		"say_team Focus attack on the Mansion"							
			}
//Here are all the attack route comms
		"2" "Attack Routes"
			{
				MAP flf_afghan "1" "'Go Warehouse Low'"		"say_team Attack via the Warehouse route"
				MAP flf_afghan "2" "'Go Warehouse High'"	"say_team Attack through Warehouse/House of Hindukusch"
				MAP flf_afghan "3" "'Go Ruins'"			"say_team Attack via the Ruins route"
				MAP flf_afghan "4" "'Go Living Room'"		"say_team Attack via the Living Room route"
		
				MAP flf_bier "1" "'Go Sewers'"			"say_team Go through the sewers, watch out for rats!"

	 			MAP flf_bridge "1" "'Go Crate'"			"say_team Attack via the Crate route"
				MAP flf_bridge "2" "'Go Billboard'" 		"say_team Attack via the Billboard route"
				MAP flf_bridge "3" "'Go Bridge'"		"say_team Attack via the Bridge route"

				MAP flf_cheyenne "1" "'Go Low'"			"say_team Stay on the upper levels and rain fire from above!"
				MAP flf_cheyenne "2" "'Go High'"		"say_team Stay on the lower levels, going in fast and hitting the enemy hard!"

				MAP flf_deep6 "1" "'Go Water'"			"say_team Attack via the Water Route, take a deep breath, we are going in!"
				MAP flf_deep6 "2" "'Go Elevator'"		"say_team Attack via the Elevator Route, watch for an ambush"
				MAP flf_deep6 "3" "'Go Ladders'"		"say_team Use the Ladders to invade, watch out for the enemy"

				MAP flf_ebonysword "1" "'Go Main Stairs'"	"say_team Attack via the Main Stairwell"
				MAP flf_ebonysword "2" "'Go Mini Stairs'"	"say_team Attack via the Mini Stairwell"
				MAP flf_ebonysword "3" "'Go Balcony'"		"say_team Attack via the Loading Bay/Deck Lift"

				MAP flf_dlord "1" "'Go Sewers'"			"say_team Attack via Sewers, watch out for rats!"

				MAP flf_fox "1" "'Go High'"			"say_team Attack from the upper parts of the ship!"
				MAP flf_fox "2" "'Go Low'"			"say_team Attack from the lower parts of the ship!"

				MAP flf_heatwave "1" "'Go Low'"			"say_team Start the attack in the lower parts of the map"
				MAP flf_heatwave "2" "'Go High'"		"say_team Keep the attack in the upper parts of the map"

				MAP flf_job "1" "'Go High Route'"		"say_team Attack High- we will take them out from above"
				MAP flf_job "2" "'Go Low Route'"		"say_team Attack Low - watch for snipers"

				MAP flf_mountain "1" "'Go Hall'"		"say_team Attack through the Main Hall/Great Hall"
				MAP flf_mountain "2" "'Go Elevator'"		"say_team Attack via 2nd floor Elevator way - We can sneak up on the enemy!"	

				MAP flf_qcity "1" "'Go Rooftops'"		"say_team Attack from high - Stay on the rooftops"
				MAP flf_qcity "2" "'Go Crate'"			"say_team Attack via the crate path"

				MAP flf_risu "1" "'Go Ladder'"			"say_team Lets take the ladder route - keep an eye out for enemies on the battlements!"
				MAP flf_risu "2" "'Go Courtyard'"		"say_team Start our attack by going across the courtyard!"
				MAP flf_risu "3" "'Go Fort'"			"say_team Keep to the insides of the fort"

				MAP flf_snow "1" "'Go Minefield'"		"say_team Attack via minefield - and be careful, those things hurt!"
				MAP flf_snow "2" "'Go Tunnel'"			"say_team Attack via Tunnel - watch for snipers"

				MAP flf_sogem "1" "'Go Wall'"			"say_team Assault the left Wall Route!"
				MAP flf_sogem "2" "'Go Alley'"			"say_team Assault the right Alleyway Route!"
				MAP flf_sogem "3" "'Go Rooftops'"		"say_team Attack from on high and shower the enemy with lead!"

				MAP flf_village "1" "'Go Sewers'"		"say_team Attack via Sewers, watch out for rats!"	
			}
//Here are all the Defensive Comms 
		"3" "Defensive"
			{
				MAP flf_afghan "1" "'Defend Warehouse'"		"say_team Defend the Warehouse now!"
				MAP flf_afghan "2" "'Defend Living Room'"	"say_team Defend the Living Room now!"
				MAP flf_afghan "3" "'Defend Ruins'"		"say_team Defend the Ruins now!"
				MAP flf_afghan "4" "'Defend Market'"		"say_team Defend the Market now!"

				MAP flf_ascension "1" "'Defend Floodgates"	"say_team Defend the Dam Floodgates Override Point!"
				MAP flf_ascension "2" "'Defend Comm Uplink"	"say_team Defend the Communications Uplink Point!"
				MAP flf_ascension "3" "'Defend Flow Control"	"say_team Defend the Dam Flow Control!"
				MAP flf_ascension "4" "'Defend Pump Station"	"say_team Defend the Pumping Station!"	

				MAP flf_bier "1" "'Defend Alley'"			"say_team Defend the Alley Point now!"
				MAP flf_bier "2" "'Defend Bar'"			"say_team Defend the Bar Point now!"
				MAP flf_bier "3" "'Defend L. Room'"		"say_team Defend the Living Room Point now!"

				MAP flf_biohazard "1" "'Defend Water Supply'"	"say_team Focus defense around the Water Supply"
				MAP flf_biohazard "2" "'Defend Building 1'"	"say_team Focus defense around the Abandoned Building 1"
				MAP flf_biohazard "3" "'Defend Building 2'"	"say_team Focus defense around the Abandoned Building 2"
				MAP flf_biohazard "4" "'Defend Rugs'"		"say_team Focus defense around Zofran's Rugs"
				MAP flf_biohazard "5" "'Defend Weapon Lab'"	"say_team Focus defense around the Bio Weapons Lab"
			
				MAP flf_bridge "1" "'Defend Fence'"		"say_team Defend the Fence Point now!"
				MAP flf_bridge "2" "'Defend Crate'"		"say_team Defend the Crate Point now!"
				MAP flf_bridge "3" "'Defend Storage'"		"say_team Defend the Storage Point now!"

				MAP flf_cheyenne "1" "'Defend Water'"		"say_team Defend Water Processing now!"
				MAP flf_cheyenne "2" "'Defend Reactors'"	"say_team Defend the Reactors now!"
				MAP flf_cheyenne "3" "'Defend Control Room'"	"say_team Defend the Control Room now"

				MAP flf_cky "1" "'Defend Easy'"			"say_team Defend the Easy Takeover point now!"
				MAP flf_cky "2" "'Defend Ruined'"		"say_team Defend the Ruined Building point now!"
				MAP flf_cky "3" "'Defend Power'"		"say_team Defend the Power House point now!"
				MAP flf_cky "4" "'Defend Yard'"			"say_team Defend the Yard point now!"
			
				MAP flf_deep6 "1" "'Defend Main'"		"say_team Defend the Main Chamber Point now!"
				MAP flf_deep6 "2" "'Defend Radio'"		"say_team Defend the Radio Room Point now!"
				MAP flf_deep6 "3" "'Defend Power'"		"say_team Defend the Power Relay Point now!"

				MAP flf_dlord "1" "'Defend Porch'"		"say_team Defend the Porch Point now!"
				MAP flf_dlord "2" "'Defend Courtyard'"		"say_team Defend the Courtyard Point now!"
				MAP flf_dlord "3" "'Defend Study'"		"say_team Defend the Study Point now!"
				MAP flf_dlord "4" "'Defend Clock Tower'"		"say_team Defend the Clock Tower Point now!"	

				MAP flf_ebonysword "1" "'Defend Loading'"	"say_team Defend the Loading Bay point now!"
				MAP flf_ebonysword "2" "'Defend MB-9000'"	"say_team Defend the MB-9000 point now!"
				MAP flf_ebonysword "3" "'Defend Flight Deck'"	"say_team Defend the Flight Deck point now!"
				MAP flf_ebonysword "4" "'Defend Genetics'"	"say_team Defend the Genetic Banks point now!"	
			
				MAP flf_fox "1" "'Defend Engine Room'"		"say_team Defend the Engine Room now!"
				MAP flf_fox "2" "'Defend Auxiliary Cmd'"	"say_team Defend Auxiliary Command now!"
				MAP flf_fox "3" "'Defend Fire Control'"		"say_team Defend Fire Control now!"
				MAP flf_fox "4" "'Defend Bridge'"		"say_team Defend the Bridge now!"	

				MAP flf_heatwave "1" "'Defend Little House'"	"say_team Defend the Little House Point now!"
				MAP flf_heatwave "2" "'Defend Big House'"	"say_team Defend the Big House Point now!"
				MAP flf_heatwave "3" "'Defend Balcony'"		"say_team Defend the Balcony Point now!"

				MAP flf_hill "1" "'Defend Warehouse'"		"say_team Defend the Ruined Warehouse Point now!"
				MAP flf_hill "2" "'Defend Mikey's'"		"say_team Focus Defend Mikey's House now!"
				MAP flf_hill "3" "'Defend Hill'"		"say_team Defend the Hill Point now!"
				MAP flf_hill "4" "'Defend Crates'"		"say_team Focus Defend the Crates Point now!"
	
				MAP flf_icehammer "1" "'Defend Front Desk'"	"say_team Defend the Front Desk Point now!"
				MAP flf_icehammer "2" "'Defend Office Laptop'"	"say_team Defend the Office Laptop Point now!"
				MAP flf_icehammer "3" "'Defend Antimatter'"	"say_team Defend the Antimatter Drives Point now!"
				MAP flf_icehammer "4" "'Defend Security'"	"say_team Defend the Security Systems Point now!"

				MAP flf_job "1" "'Defend Entry Codes'"		"say_team Defend the Entry Codes now! (Jasieer's House)"
				MAP flf_job "2" "'Defend Security Codes'"	"say_team Defend the Security Codes now! (Mohaj's Bazaar)"
				MAP flf_job "3" "'Defend Refinery Codes'"	"say_team Defend the Refinery Codes now! (Refinery Control Room)"

				MAP flf_kezman "1" "'Defend Easy'"		"say_team Defend the Easy Takeover Point now!"
				MAP flf_kezman "2" "'Defend Slomo'"		"say_team Defend Slomo's House Point now!"
				MAP flf_kezman "3" "'Defend Fountain'"		"say_team Defend the Fountain Point now!"
				MAP flf_kezman "4" "'Defend Farm'"		"say_team Defend the Farm Point now!"
			
				MAP flf_lombardi "1" "'Defend Fountain'"	"say_team Defend the Fountain Point now!"
				MAP flf_lombardi "2" "'Defend Balcony'"		"say_team Defend the Balcony Point now!"
				MAP flf_lombardi "3" "'Defend Market'"		"say_team Defend the Market Point now!"
				MAP flf_lombardi "4" "'Defend Church'"		"say_team Defend the Church Point now!"

				MAP flf_mountain "1" "'Defend Tower'"		"say_team Defend the Gate Tower point now!"
				MAP flf_mountain "2" "'Defend Elevator'"	"say_team Defend the Elevator point now!"
				MAP flf_mountain "3" "'Defend Hanger'"		"say_team Defend the Hanger NOW! We have to hold this last point!"

				MAP flf_qcity "1" "'Defend Teufel'"		"say_team Defend the Teufel Hund Inn point now!"
				MAP flf_qcity "2" "'Defend Crate'"		"say_team Defend the Crate Storage point now!"
				MAP flf_qcity "3" "'Defend Courtyard'"		"say_team Defend the Court Yard point now!"
				MAP flf_qcity "4" "'Defend Archway'"		"say_team Defend the Archway point now!"

				MAP flf_rage "1" "'Defend Antenna'"		"say_team Defend the Antenna Tower now!"
				MAP flf_rage "2" "'Defend Containment'"		"say_team Defend the Containment Control now!"
				MAP flf_rage "3" "'Defend Power'"		"say_team Defend the Power Relay now!"
				MAP flf_rage "4" "'Defend Missle'"		"say_team Defend the Missle Silo now!"

				MAP flf_risu "1" "'Defend Portcullis'"		"say_team Defend the Portcullis now!"
				MAP flf_risu "2" "'Defend Courtyard'"		"say_team Defend the Courtyard now!"
				MAP flf_risu "3" "'Defend Chapel'"		"say_team Defend the Chapel now!"
				MAP flf_risu "4" "'Defend Jail'"		"say_team Defend the Jail Point now!"	

				MAP flf_snow "1" "'Defend Guard House'"		"say_team Defend the Guard House now!"
				MAP flf_snow "2" "'Defend Sat Ops'"		"say_team Defend Satellite Operations now!"
				MAP flf_snow "3" "'Defend Launch Control'"	"say_team Defend Launch Control now!"

				MAP flf_toledo "1" "'Defend Obelisk'"		"say_team Defend the Obelisk point now!"
				MAP flf_toledo "2" "'Defend Courtyard'"		"say_team Defend the Courtyard point now!"
				MAP flf_toledo "3" "'Defend Pool'"		"say_team Defend the Pool point now!"
				MAP flf_toledo "4" "'Defend Marquee'"		"say_team Defend the Marquee point now!"
								
				MAP flf_village "1" "'Defend Storage'"		"say_team Defend the Storage Point now!"
				MAP flf_village "2" "'Defend Warehouse'"	"say_team Defend the Warehouse now!"
				MAP flf_village "3" "'Defend Mansion'"		"say_team Defend the Mansion now!"

			}
		"4" "Enemy Locations"
			{

				MAP flf_afghan "1" "'Enemy in Warehouse'"		"say_team Enemy is in the Warehouse, get there now!"
				MAP flf_afghan "2" "'Enemy in Living Room'"	"say_team Enemy is in the Living Room, get there now!"
				MAP flf_afghan "3" "'Enemy in Ruins'"			"say_team Enemy is in the Ruins, get there now!"
				MAP flf_afghan "4" "'Enemy at Market'"		"say_team Enemy is at the Market point, get there now!"

				MAP flf_ascension "1" "'Enemy at Floodgates"	"say_team Enemy is at the Dam Floodgates Override Point, get there now!"
				MAP flf_ascension "2" "'Enemy at Comm Uplink"	"say_team Enemy is at the Communications Uplink Point, get there now!"
				MAP flf_ascension "3" "'Enemy at Flow Control"	"say_team Enemy is at the Dam Flow Control Point, get there now!"
				MAP flf_ascension "4" "'Enemy at Pump Station"	"say_team Enemy is at the Pumping Station Point, get there now!"	

				MAP flf_bier "1" "'Enemy in Alley'"		"say_team Enemy is in the Alley, get there now!"
				MAP flf_bier "2" "'Enemy in Bar'"			"say_team Enemy is in the Bar, get there now!"
				MAP flf_bier "3" "'Enemy in L Room'"		"say_team Enemy is in the Living Room, get there now!"		
				MAP flf_bier "4" "'Incoming Sewers'"		"say_team Enemy is traveling through the Sewers, exterminate them!"

				MAP flf_bridge "1" "'Enemy at Fence'"		"say_team Enemy is at the Fence Point, get there now!"
				MAP flf_bridge "2" "'Enemy at Crate'"		"say_team Enemy is at the Crate Point, get there now!"
				MAP flf_bridge "3" "'Enemy at Storage'"		"say_team Enemy is at the Storage Point, get there now!"
				MAP flf_bridge "4" "'Incoming Crate'"		"say_team Enemy is coming in through the Crate route, kill them!"
				MAP flf_bridge "5" "'Incoming Billboard'"	"say_team Enemy is coming in near the Billboard, take them out!"
				MAP flf_bridge "6" "'Incoming Bridge'"		"say_team Enemy is coming in on the Bridge - get rid of them!"

				MAP flf_cheyenne "1" "'Enemy at Water'"	"say_team Enemy is at Water Processing, get there now!"
				MAP flf_cheyenne "2" "'Enemy at Reactors'"	"say_team Enemy is at the Reactors, get there now!"
				MAP flf_cheyenne "3" "'Enemy at Control Room'""say_team Enemy is in the Control Room, get there now!"

				MAP flf_cky "1" "'Enemy at Ruined'"		"say_team Enemy is at the Ruined Building, get there there now!"
				MAP flf_cky "2" "'Enemy at Power'"		"say_team Enemy is at the Power House, get there now!"
				MAP flf_cky "3" "'Enemy at Yard'"		"say_team Enemy is at the Yard, get there now!"

				MAP flf_deep6 "1" "'Enemy in Main'"		"say_team Enemy is in the Main Chamber, get there now!"
				MAP flf_deep6 "2" "'Enemy in Radio'"		"say_team Enemy is in the Radio Room, get there now!"
				MAP flf_deep6 "3" "'Enemy at Power'"		"say_team Enemy is at the Power Relay, get there now!"

				MAP flf_dlord "1" "'Enemy at Porch'"		"say_team Enemy is on the Porch Point, get there now!"
				MAP flf_dlord "2" "'Enemy at Courtyard'"	"say_team Enemy is at the Courtyard Point, get there now!"
				MAP flf_dlord "3" "'Enemy at Study'"		"say_team Enemy is in the Study Point, get there now!"
				MAP flf_dlord "4" "'Enemy at Clock Tower'"	"say_team Enemy is at the Clock Tower Point, get there now!"

				MAP flf_ebonysword "1" "'Enemy at Loading'"	"say_team Enemy is at the Loading Bay Balcony, get there now!"
				MAP flf_ebonysword "2" "'Enemy at MB-9000'"	"say_team Enemy is at the MB-9000, get there now!"
				MAP flf_ebonysword "3" "'Enemy at Deck'"	"say_team Enemy is on the Flight Deck, get there now!"
				MAP flf_ebonysword "4" "'Enemy at Genetics'"	"say_team Enemy is in the Genetic Banks, get there now!"

				MAP flf_fox "1" "'Enemy at Engine Room'"	"say_team Enemy is at the Engine Room, get there now!"
				MAP flf_fox "2" "'Enemy at Auxiliary Cmd'"	"say_team Enemy is at Auxiliary Command, get there now!"
				MAP flf_fox "3" "'Enemy at Fire Control'"	"say_team Enemy is at Fire Control, get there now!"
				MAP flf_fox "4" "'Enemy at Bridge'"		"say_team Enemy is at the Bridge, get there now!"

				MAP flf_heatwave "1" "'Enemy at Little House'"	"say_team Enemy is at the Little House Point, get there now!"
				MAP flf_heatwave "2" "'Enemy at Big House'"	"say_team Enemy is at the Big House Point, get there now!"
				MAP flf_heatwave "3" "'Enemy at Balcony'"	"say_team Enemy is at the Balcony Point, get there now!"

				MAP flf_hill "1" "'Enemy at Warehouse'"		"say_team Enemy is at the Ruined Warehouse, get there now!"
				MAP flf_hill "2" "'Enemy at Mikey's'"		"say_team Enemy is at Mikey's House, get there now!"
				MAP flf_hill "3" "'Enemy at Hill'"		"say_team Enemy is at the Hill Point, get there now!"
				MAP flf_hill "4" "'Enemy at Crates'"		"say_team Enemy is at the Crates Point, get there now!"

				MAP flf_icehammer "1" "'Enemy at Desk'"		"say_team Enemy is at the Front Desk, get there now!"
				MAP flf_icehammer "2" "'Enemy at Laptop'"	"say_team Enemy is at the Office Laptop, get there now!"
				MAP flf_icehammer "3" "'Enemy at Antimatter'"	"say_team Enemy is at the Antimatter Drives, get there now!"
				MAP flf_icehammer "4" "'Enemy at Security'"	"say_team Enemy is at the Security Systems, get there now!"

				MAP flf_job "1" "'Enemy at Entry Codes'"	"say_team Enemy is at the Entry Codes, get there now! (Jasieer's House)"
				MAP flf_job "2" "'Enemy at Security Codes'"	"say_team Enemy is at the Security Codes, get there now! (Mohaj's Bazaar)"
				MAP flf_job "3" "'Enemy at Refinery Codes'"	"say_team Enemy is at the Refinery Codes, get there now! (Refinery Control Room)"
				MAP flf_job "4" "'Incoming High'"		"say_team Enemy is coming in high, take them out!"
				MAP flf_job "5" "'Incoming Low'"		"say_team Enemy is coming in low, get rid of them!"

				MAP flf_kezman "1" "'Enemy at Easy'"		"say_team Enemy is at the Easy Takeover Point, get there now!"
				MAP flf_kezman "2" "'Enemy at Slomo'"		"say_team Enemy is at Slomo's House, get there now!"
				MAP flf_kezman "3" "'Enemy at Fountain'"	"say_team Enemy is at the Fountain, get there now!"
				MAP flf_kezman "4" "'Enemy at Farm'"		"say_team Enemy is at the Old Farm, get there now!"

				MAP flf_lombardi "1" "'Enemy at Fountain'"	"say_team Enemy is at the Fountain, get there now!"
				MAP flf_lombardi "2" "'Enemy at Balcony'"	"say_team Enemy is at the Balcony, get there now!"
				MAP flf_lombardi "3" "'Enemy at Market'"	"say_team Enemy is in the Market, get there now!"
				MAP flf_lombardi "4" "'Enemy at Church'"	"say_team Enemy is at the Church, get there now!"

				MAP flf_mountain "1" "'Enemy at Tower'"		"say_team Enemy is in the Gate Tower, nade it or something!"
				MAP flf_mountain "2" "'Enemy at Elevator'"	"say_team Enemy is in the Elevator, get there now!"
				MAP flf_mountain "3" "'Enemy at Hanger'"	"say_team Enemy is taking the last point, get to the Hanger now!"

				MAP flf_qcity "1" "'Enemy at Inn'"		"say_team Enemy is at the Teufel Hund Inn, get there now!"
				MAP flf_qcity "2" "'Enemy at Crate'"		"say_team Enemy is in the Crate Storage, get there now!"
				MAP flf_qcity "3" "'Enemy at Courtyard'"	"say_team Enemy is at the Court Yard, get there now!"
				MAP flf_qcity "4" "'Enemy at Archway'"		"say_team Enemy is in the Archway, get there now!"

				MAP flf_rage "1" "'Enemy at Antenna'"		"say_team Enemy is at the Antenna Tower, get there now!"
				MAP flf_rage "2" "'Enemy at Continment'"	"say_team Enemy is in Containment Control, get there now!"
				MAP flf_rage "3" "'Enemy at Power'"		"say_team Enemy is at the Power Relay, get there now!"
				MAP flf_rage "4" "'Enemy at Missle'"		"say_team Enemy is in the Missle Silo, get there now!"

				MAP flf_risu "1" "'Enemy at Portcullis'"	"say_team Enemy is at the Portcullis, get there now!"
				MAP flf_risu "2" "'Enemy at Courtyard'"		"say_team Enemy is in the Courtyard, get there now!"
				MAP flf_risu "3" "'Enemy at Chapel'"		"say_team Enemy is at the Chapel, get there now!"
				MAP flf_risu "4" "'Enemy at Jail'"		"say_team Enemy is in the Jail, get there now!"	

				MAP flf_sogem "1" "'Incoming Wall'"		"say_team Enemy is coming the Wall route"
				MAP flf_sogem "2" "'Incoming Alley'"		"say_team Enemy is coming the Alleyway route"
				MAP flf_sogem "3" "'Incoming Rooftops'"		"say_team Enemy spotted on rooftops and in towers, watch out!"

				MAP flf_toledo "1" "'Enemy at Obelisk'"		"say_team Enemy is at the Obelisk, get there now!"
				MAP flf_toledo "2" "'Enemy at Courtyard'"	"say_team Enemy is in the Courtyard, get there now!"
				MAP flf_toledo "3" "'Enemy at Pool'"		"say_team Enemy is at the Pool, get there now!"
				MAP flf_toledo "4" "'Enemy at Marquee'"		"say_team Enemy is at the Marquee, get there now!"

				MAP flf_village "1" "'Enemy at Storage'"	"say_team Enemy is in the Storage, get there now!"
				MAP flf_village "2" "'Enemy at Warehouse'"	"say_team Enemy is in the Warehouse, get there now!"
				MAP flf_village "3" "'Enemy at Mansion'"	"say_team Enemy is in the Mansion, get there now!"
				MAP flf_village "4" "'Incoming Sewers'"		"say_team Enemy traveling through the Sewers - exterminate them"
			}
//Here are all the Rendezvous Comms
		"5" "Rendezvous At"
			{
				"1" "Our Base"					"say_team Regroup at our base, we need to stay together!"

				MAP flf_ascension "2" "Dam"			"say_team Rendezvous on the dam!"
				MAP flf_ascension "3" "Comm Point"		"say_team Rendezvous at the Communications Uplink!"
	
				MAP flf_bier "2" "Alley"			"say_team Rendezvous in the Alley"
				MAP flf_bier "3" "Bar"				"say_team Regroup outside the Bar"
			
				MAP flf_bridge "2" "Billboard"			"say_team Rendezvous at the Billboard"
				MAP flf_bridge "3" "On Bridge"			"say_team Regroup on the Bridge"
				MAP flf_bridge "4" "Under Bridge"		"say_team Get together under the bridge, prepare for assault"
				MAP flf_bridge "5" "Storage"			"say_team Meet up near the Storage Point"

				MAP flf_cky "2" "Power"				"say_team Regroup at the Power House"
				MAP flf_cky "3" "Tunnel"			"say_team Meet at the entrance of the yard tunnel"
			
				MAP flf_deep6 "2" "Main Chamber"		"say_team Report to the Main Chamber now, we will launch our attack from there"
				MAP flf_deep6 "3" "Power Relay"			"say_team Rendezvous at the Power Relay point now!"
				MAP flf_deep6 "4" "Elevator Shaft"		"say_team Meet up at the Elevator Shaft"

				MAP flf_dlord "2" "Courtyard"		"say_team Regroup at the Courtyard Point"
				MAP flf_dlord "3" "Garage"		"say_team Rendezvous at the Garage, hurry!"
			
				MAP flf_fox "2" "Engine Room"			"say_team Rendezvous in the Engine Room"
				MAP flf_fox "3" "Auxiliary Cmd"			"say_team Everybody meet up in the Auxiliary Command"
				MAP flf_fox "4" "Fire Control"			"say_team Everybody meet up near the Fire Control"
				MAP flf_fox "5" "Bridge"			"say_team Rendezvous at the Bridge!"

				MAP flf_heatwave "2" "Lil' House"	"say_team Get together by the Little House"
				MAP flf_heatwave "3" "Big House"	"say_team Meet up outside the Big House now!"

				MAP flf_hill "2" "Crates"		"say_team Meet up at the Crates!"
				MAP flf_hill "3" "Hill"		"	say_team Focus Rendezvous on the Hill"

				MAP flf_icehammer "2" "Antimatter"		"say_team Everybody get together at the Antimatter Drives now! Stay with your team!"
				MAP flf_icehammer "3" "Arcade"			"say_team Everybody get together in the arcade, bring some quarters"

				MAP flf_job "2" "Jasieer's"			"say_team Everybody rendezvous at Jasieer's House (Entry Codes)"
				MAP flf_job "3" "Mohaj's"			"say_team Everybody rendezvous at Mohaj's Bazaar (Security Codes)"
				MAP flf_job "4" "Tunnel"			"say_team Regroup at the tunnel"

				MAP flf_kezman "2" "Fountain"			"say_team Rendezvous by the Fountain"
				MAP flf_kezman "3" "Slomo's"			"say_team Meet up at Slomo's House to group up and attack farm!"
				MAP flf_kezman "4" "Schrade's"			"say_team Everybody meet inside Schrade's House!"
			
				MAP flf_lombardi "2" "Market"			"say_team Everybody get together in the Market now! We need to stay together"
				MAP flf_lombardi "3" "Fountain" 		"say_team Rendezvous in the Fountain Area"
				MAP flf_lombardi "4" "Near Church"		"say_team Everybody gather together near the church!"

				MAP flf_risu "2" "Portcullis"		"say_team Rendezvous at the Portcullis - We need to stick with our teams!"
				MAP flf_risu "3" "Chapel"		"say_team Everybody meet together in the Chapel now! Stay with your teams!"
			
				MAP flf_snow "2" "Guard House"			"say_team Everybody rendezvous at the Guard House"
				MAP flf_snow "3" "Minefield"			"say_team Everybody meet up at the Minefield, watch your step!"
				MAP flf_snow "4" "Enemy Base"			"say_team Everybody prepare for assault outside the Enemy Base"

				MAP flf_sogem "2" "Wall"			"say_team Regroup at the Left Wall point"
				MAP flf_sogem "3" "Alley"			"say_team Regroup at the Right Alley point"
			
				MAP flf_village "2" "Storage"			"say_team Meet up at the Storage Point, be sure to stick together!"
				MAP flf_village "3" "Warehouse"			"say_team Everybody rendezvous at the Warehouse!"
				MAP flf_village "4" "Outside Mansion"		"say_team Everybody get together outside the Mansion - stay with your teams!"
			}
	}

"5" "'Roger That'"		"radiomsg Roger %!ROGER"
"6" "'I got it'"  		"radiomsg I got it  %!GOTIT"
"7" "'Negative'"		"radiomsg Negative %!NEGATIVE"
"8" "'I Need Backup!'" 		"radiomsg I need Backup %!BACKUP"
"0" "'Died Here!'"		"say_team I HAVE DIED HERE"
"9" "Change Settings"
{
	"1" "Change Class"	"changeclass"
	"2" "Change Team"	"changeteam"
	"3" "Change Weapons"	"changeweapons"
	"4" "Capture Point Status"	"cpstatus"
}